build games with words.
321 AI-powered tools across 79 categories. Describe what you want: blueprints, and watch it come to life.
the most comprehensive
AI engine for UE5
natural language to everything
Describe any game system in plain English. CodeScape translates your words into Blueprints, Materials, Niagara VFX, Level Sequences, Audio setups, and more. All native UE5 assets.
contextual per-asset chat
AI session panels auto-injected into every editor, Blueprint, Material, Widget, AnimBP, BehaviorTree. Context-aware AI that understands what you're editing.
nodeforge blueprint compiler
Advanced DSL-to-Blueprint compiler with 13-phase auto-layout engine. Generates production-ready node graphs with proper pin routing and reroute nodes.
100% native c++
Zero Python dependencies. Pure C++20 built directly on UE5 APIs. No external runtime, no overhead, just raw performance integrated into the editor.
multi-provider AI
Choose your AI backend: Gemini, OpenAI, Claude, DeepSeek, MiniMax, Groq, Mistral, Cohere, Grok, GLM, or your own local model via Ollama. Switch providers without changing workflows.
automatic backup & undo
Every write operation is protected. Pre-modification backups and FScopedTransaction support ensure you never lose work. Safety built into every tool.
from words
to game systems.
Watch CodeScape transform natural language into production-ready Unreal Engine assets in real time.
Real session flow from the CodeScape editor panel.
321 tools.
one neural network.
Every node represents a tool category. Connections show how systems interact. Click any node to explore.
built for every
game creator.
indie developer
Prototype entire games in hours instead of weeks. One person can now do the work of a small team, from Blueprints to cinematics to audio.
AAA studio
Automate repetitive pipeline tasks across hundreds of assets. Batch operations, validation, naming conventions, all from natural language commands.
technical artist
Create complex materials, Niagara VFX, and rendering configurations without writing a single line of shader code. Describe the look, get the nodes.
game designer
Design gameplay systems, AI behaviors, level layouts, and cinematics using natural language. Focus on the design, not the implementation details.
your AI,
your choice.
Choose from 10 cloud backends or run a local model. Bring your own API keys, no middleman markup. Switch providers seamlessly without changing your workflow.
google gemini
Up to 1M context with vision. Free tier on Google AI Studio.
anthropic claude
Sonnet 4.6 and Opus 4.6 for deep reasoning. 200K context, vision-capable.
openai
GPT-5.x family and o-series reasoning models. 272K to 768K context.
deepseek
V3 chat and R1 reasoner. Strong code generation, competitive pricing.
minimax
M2.7 family with strong agentic tool-calling. 205K context.
groq
Ultra-fast inference on Llama 3.3, Llama 4, and Qwen 3. Latency-first.
mistral ai
European LLM, multilingual. Codestral tuned for code generation.
cohere
Command-A and Command-R+ for retrieval-augmented enterprise workloads.
xai grok
Grok-4 reasoning-first models with long context and tool use.
zhipu glm (z.ai)
GLM-5.1 flagship. OpenAI-compatible. Standard or $18/mo Coding Plan.
local / ollama
Run your own model locally. Full privacy, zero cloud dependency.
engineered for
unreal engine.
natural language input
User describes intent via contextual chat panel docked in any asset editor
prompt reformulation
AI pre-processes and enriches the request with UE5 context and asset state
ai provider dispatch
Request sent to selected provider with 40KB+ dynamic system prompt
tool call extraction
Response parsed for tool invocations via JSON + brute-force scan fallback
tool registry dispatch
O(1) TMap lookup routes to the correct tool among 321 registered tools
native UE5 execution
Tool executes natively, Blueprint nodes, material graphs, actors, VFX, all real assets with undo support
years ahead of
the competition.
See how CodeScape stacks up against every other AI plugin for Unreal Engine.
trusted by
game creators.
ready to build
with AI?
Transform your Unreal Engine workflow. Describe it. Build it. Ship it.