Event BeginPlay
then
Variables
MaxHealth100.0
CurrentHealth100.0
RegenRate5.0
Set Timer by Function Name
execthen
Function NameRegenTick
Time0.5
Looping
Clamp (Float)
Value
Min0.0
MaxMaxHealth
Return
Texture Sample
T_Hero_Albedo
Texture Sample
T_Hero_Normal
Fresnel
Exp = 4.0
Lerp
A / B / Alpha
M_Hero_Skin
Base / Normal / Emissive
Idle
A_Hero_Idle
Locomotion
BS_Walk_Run
JumpStart
A_Hero_JumpStart
Finisher
+ MotionWarping
SELECTOR
RootSEQUENCE
AttackSEQUENCE
FlankSEQUENCE
PatrolTASK
Find CoverTASK
Move To Flanksocket_Top
socket_Handle
XYZ
SM_Crate
Verts: 24 / Tris: 12 / LODs: 1 → 3
Bounds: 100x100x100 cm
Verts: 24 / Tris: 12 / LODs: 1 → 3
Bounds: 100x100x100 cm
CodeScape AI Session
BP
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