changelog
what's new in
what's new in
codescape.
Track every feature, improvement, and fix. We ship fast and we ship often.
Next
Q2-Q3 2026
Roadmap
plannedPlanned Features
- API key encryption (DPAPI on Windows, Keychain on Mac)
- Community tool marketplace
- FAB Marketplace distribution
- Expanded networking & replication tools
- Runtime AI integration prototype
- HTTP response size limits for safety
- Enhanced Blueprint flow visualization
- Video tutorials and demo content
v2.0.0
March 2026
The Complete Engine
latestMajor release with 321 tools, 79 categories, and comprehensive coverage of the entire Unreal Engine 5 pipeline. The most ambitious AI toolkit for game development.
New Features
- 321 tools across 79 categories — the industry's largest AI toolkit for UE5
- 10 AI providers — Gemini, OpenAI, Claude, DeepSeek, MiniMax, Groq, Mistral, Cohere, Grok, Ollama
- NodeForge Blueprint Compiler — 13-phase DSL-to-Blueprint layout engine
- Native C++ MCP Server — JSON-RPC 2.0 bridge for Claude Desktop, Cursor, etc.
- Per-asset contextual sessions — docked panels in Blueprint, Material, Widget, AnimBP, BT editors
- Niagara VFX tools — particle systems, fire/smoke/rain presets, emitter config
- Sequencer & Cinematics — 14 tools for level sequences, camera rigs, keyframes
- Audio & MetaSounds — ambient sounds, spatial audio, procedural audio patches
- Landscape tools — terrain creation, sculpting, painting, heightmap import/export
- PCG Framework tools — procedural content generation graphs and presets
- World Building — procedural structure types (walls, towers, castles, cities...)
- Chaos Physics — destruction, vehicles, cloth, rigid bodies, constraints
- Advanced Rendering — Lumen, Nanite, VSM, TSR, Ray Tracing, Pixel Streaming config
- AI & Gameplay — behavior trees, perception, NavMesh, EQS, GAS, Enhanced Input
- Advanced Systems — Control Rigs, State Trees, Smart Objects, Mass Entity, Groom, Water
- Localization — string scanning, string tables, translation tools
- Asset Management — find, rename, validate, audit, dependency tracking
Architecture
- 100% native C++20 — zero external dependencies
- 175,000+ lines of production code across 793 files
- O(1) tool dispatch via TMap registry
- FScopedTransaction undo support on 151+ tools
- Automatic pre-modification asset backups
- Streaming response support for all providers
- Dynamic 40KB+ system prompt generation
- Activity logging and usage analytics subsystems
Quality
- 22 regression test suites
- Comprehensive audit tracking
- Thread-safe static map initialization
- 30-second operation timeout for deadlock prevention
v1.0.0
2025
Foundation
Initial release establishing the core architecture, chat system, and first generation of tools.
Core
- Core plugin architecture with module lifecycle management
- AI session widget with streaming responses
- Multi-provider AI support (initial providers)
- Tool registry with registration system
- Blueprint creation and editing tools
- Material creation tools
- Level design and actor management tools
- Project settings integration
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